MindfulU is a project that was conceptualized and prototyped during the 2023 DubHacks Hackathon
with
the
goal of helping students better manage the stress and challenges of university life. Drawing
inspiration
from existing apps like Headspace and Habit Trackers, the team embarked on a journey to create a
user-centric mental health application.
Aim to address the challenges of university life and help students better manage their
stress and mental health.
Students are often overwhelmed with the amount of work they have to do and often forget to take care of their mental health.
The Solution
Goals & Objectives
Develop an App that would help students track and provide activities for their mental health and well-being.
Provide students with resources and activities to help them with their mental health.
Ideation
Creating an easy to use design
By analyzing the offerings of other competitors in the market, we identified the essential
features
and functionalities necessary to develop an app that
distinguishes
itself from the competition.
Wireframe
Testing + Improvements
Reworking the initial design
Upon reviewing the wireframes, we identified additional features that needed to be incorporated,
including the introduction of onboarding screens for new users, the integration of reflection
components, and the implementation of monthly and weekly tracking functionalities.
Final Designs // Onboarding
Allowing users to personalize their data.
Users are allowed to register and login to their accounts, then have
the ability to personalize their saved data.
Final Designs // Main Screens
Track and review users personalized
data.
Users are able to change and review their personalized data, edit
their mood, learn self care tips, and create personalized goals.
Final Screens
Conclusion + Lessons
What I would do differently next time...
Thorough Ideation - If I had more time I
would do more ideation before settling
with our final design concept.
Usability Testing - Being able to test
the
design with stakeholders early on could help with functionality issues and design flaws.
Iterations - Given additional time, I
would
have been able to go through multiple rounds of refining the design and features, making the
project even better.
Here are the things I've learned:
Time Management - You have to make choices on
which activities to prioritize to
effectively finish the project.
Problem Solving -Working under tight
deadlines has helped with my ability to overcome challenges efficiently within limited
timeframes.
Collaborative Skills - This experience
has
improved my ability to work effectively in a cross functional team, enhancing my collaborative
skills.